Monday, 7 January 2013

5.PAC MAN


PAC-MAN

Pac-Man is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture.


INTERACTIVITY

The player controls Pac-Man through a maze, eating pac-dots or pellets. When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends.






CONCEPT

Pac man is a superbly placed game with the player constantly improvising the situation. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points or disable the bonus life altogether. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the centre box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible but they still reverse direction.


STORY LINE

The Pac man packs a storyline that of constantly escaping with his enemies who are trying to catch him from the beginning. He has to also collect the dots in order to advance.


GOAL

The goal of this game is to collect all the dots without getting caught and getting to the next level. This is the goal for almost all the levels.





CHALLENGES

The primary challenges in this game continues with all the levels as the goal is the same for all the levels. But the quality of the challenge increase with the level making one of the most interesting games with minimalistic graphics and limited interface.






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