MOON PATROL
INTERACTIVITY
Moon Patrol
is a standard arcade diversion by IREM that was first discharged in 1982. It
was permitted to Williams for appropriation in North America.The player
controls a moon carriage, seeing it from the side that adventures over the
moon's surface. While driving it, hindrances for example pits and mines must be
dodged. The surrey is additionally assaulted by UFOs from above and tanks on
the ground. Moon Patrol was one of the most punctual side- scrolling shooters
and is credited for the presentation of parallax scrolling in side- scrolling
movie games.
Game play
CONCEPT
Player drives a moon buggy jumping over craters, rocks and
land mines, shooting simultaneously at rocks in front and aliens above while
dodging their missiles. The object is to complete the varying legs of the patrol course as
quickly as you can while avoiding rocks, craters, mines, and attacks from enemy
craft. Your buggy has two guns: a short-range cannon that fires ahead of you
and an anti-aircraft gun that fires upwards. You can use the cannon to blast
away rocks that block your progress. Most rocks will crumble in one hit, but
large ones qill need two hits. There are also tiny rocks that can only be
destroyed with precision shooting otherwise, you will have to jump it.
STORY
The player takes the role of
a Luna City police officer assigned
to Sector Nine, the home of the "toughest thugs in the galaxy.
GOAL
The goal is to dodge the enemy troops
attacks and if possible them and reach the check point within a specific amount
of time.
SETTINGS
There are no specific in this game, everything
is pretty fixed.
CHALLENGES
The player has to get through every level
without being killed and as the player progress the levels get tougher. The player
is provided with a map and the time is also shown below. As each level gets
tougher and the score is determined by the amount of enemy troops killed and
the time taken to finish the level.
AGE DIAGRAM
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