Monday, 7 January 2013

2.MOON PATROL


  
                                                            
MOON PATROL
                                                           


INTERACTIVITY

Moon Patrol is a standard arcade diversion by IREM that was first discharged in 1982. It was permitted to Williams for appropriation in North America.The player controls a moon carriage, seeing it from the side that adventures over the moon's surface. While driving it, hindrances for example pits and mines must be dodged. The surrey is additionally assaulted by UFOs from above and tanks on the ground. Moon Patrol was one of the most punctual side- scrolling shooters and is credited for the presentation of parallax scrolling in side- scrolling movie games. 


                                                                       Game play

CONCEPT
Player drives a moon buggy jumping over craters, rocks and land mines, shooting simultaneously at rocks in front and aliens above while dodging their missiles. The object is to complete the varying legs of the patrol course as quickly as you can while avoiding rocks, craters, mines, and attacks from enemy craft. Your buggy has two guns: a short-range cannon that fires ahead of you and an anti-aircraft gun that fires upwards. You can use the cannon to blast away rocks that block your progress. Most rocks will crumble in one hit, but large ones qill need two hits. There are also tiny rocks that can only be destroyed with precision shooting otherwise, you will have to jump it.

STORY
The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy.
GOAL
The goal is to dodge the enemy troops attacks and if possible them and reach the check point within a specific amount of time.
SETTINGS
There are no specific in this game, everything is pretty fixed.
CHALLENGES
The player has to get through every level without being killed and as the player progress the levels get tougher. The player is provided with a map and the time is also shown below. As each level gets tougher and the score is determined by the amount of enemy troops killed and the time taken to finish the level.



        AGE DIAGRAM




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