SEA WOLF
Sea Wolf is an arcade game by Midway, originally released in 1976. It was a video game update of an earlier coin-operated electro-mechanical (em) Midway game, Sea Devil, itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator Periscope. Midway's video game version was designed by Dave Nutting and eventually sold 10,000 video game arcade cabinets.
INTERACTIVITY
The player
looks through a large periscope to aim at ships moving across the virtual sea
line at the top of the screen, using a thumb button on the right handle of the
scope to fire torpedoes. The periscope swivels to the right and left, providing
horizontal motion of a targeting cross-hair. The cabinet features a mixture of
video game and older em technology for player feedback. Using back-lit
transparencies reflected inside the scope, the number of torpedoes remaining
are displayed, as well as a red "RELOAD" light which lights up
momentarily when the player has launched five torpedoes. Additionally, when
ships are hit on the screen, an explosion "light" is reflected inside
the scope. A blue overlay is affixed to the screen to provide a "water
color" to the sea. Sounds include a sonar ping and the sound of the PT
Boat racing across the screen.
CONCEPT
Sea Wolf is time-limited, with the player
having an opportunity to win bonus time by reaching an operator-set score. The
player's score is shown on the bottom half of the screen as well as the high
score, one of the first known instances of a high score in a video game.
Targets include destroyers, a fast moving PT Boat, and mines floating across
the screen can that serve as obstructions.STORY LINE
There is no specific story line in this game and the game takes place in the deepest of the sea.
SETTINGS
There are no settings in this game as the game takes place in the deep sea.
CHALLENGES
The player has to kill all the ships that are continuously shooting and moving and the sea creatures provide a blockade which prevents our shots from hitting the ships.
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