DEADLY DUCK
Deadly Duck is an Atari 2600 game released on January 20, 1982
in North America. The game was programmed by Sirius Software and released by 20th
Century Fox Games.
INTERACTIVITY
The player plays as the duck which swims back and forth on the surface of a very small pond. As the duck, you must avoid being hit by bricks and bombs dropped on him by the enemies above. You'll also have to return fire (you've got an unlimited supply of "bill bullets").
CONCEPT
Scoring is very simple, too. Points are racked up by disposing of the bricks and crabs. Dragonflies can't be killed, but you still get points for hitting them. The graphics follow the pattern we've already noted. The crabs are almost believable, the dragonflies don't come close. Deadly is the best defined visual on the screen, but that's not saying much. Sound effects are just that. They add nothing to the game. Action is limited to moving the duck back and forth across the surface of the pond, and firing at the foes overhead. Bricks that fall and drop into the pond will remain in place for a short period of time, impeding the deadly progress until disappearing. This is one very good reason for you to shoot down the bricks before they land in the water.
STORY LINE
The story line is short. The player as the duck has to safe guard himself and the territory. The story is pretty must that with more enemies approaching with each level
GOAL
The goal is to save yourself and your territory. The game provides the player with three lives and each live gone with two to three strikes. The goal is to get through the given levels with the three lives and make the maximum high score by destroying your enemies.
SETTINGS
The game cannot provide you with settings as the duck and its territory cannot be changed. But the outlook of the game changes with every level making it a little different from each level. This change is hardly to be noticed as the player will be fully emerged.
CHALLENGES
The player has to meet with both the enemies and the dragon flies and they the quantity increases with each level which makes the game quiet hard as it progresses. What makes it even hard is that the player has only three lives making it a serious play when the player is left with only a life.
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