Monday, 7 January 2013

10.SEA WOLF


SEA WOLF

Sea Wolf is an arcade game by Midway, originally released in 1976. It was a video game update of an earlier coin-operated electro-mechanical (em) Midway game, Sea Devil, itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator Periscope. Midway's video game version was designed by Dave Nutting and eventually sold 10,000 video game arcade cabinets.



INTERACTIVITY


The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older em technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen.



CONCEPT
Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reaching an operator-set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast moving PT Boat, and mines floating across the screen can that serve as obstructions.

STORY LINE


There is no specific story line in this game and the game takes place in the deepest of the sea.


SETTINGS


There are no settings in this game as the game takes place in the deep sea.


CHALLENGES


The player has to kill all the ships that are continuously shooting and moving and the sea creatures provide a blockade which prevents our shots from hitting the ships.



9.FRUIT NINJA


FRUIT NINJA

Fruit Ninja is a video game developed by Halfbrick Studios in Brisbane, Australia. It was released April 21, 2010 for iPod Touch and iPhone devices, July 12, 2010 for the iPad, September 17, 2010 for Android OS devices. It was released for Windows Phone on December 22, 2010. Also, in March 2011, versions for Samsung's Bada and Nokia's Symbian began to be distributed on their respective official application channels. Just prior to E3 2011 Fruit Ninja Kinect was released for the Xbox 360 on August 10, 2011 and utilizes the Kinect peripheral. Fruit Ninja was also released for Windows 8 on June 7, 2012. An arcade version called Fruit Ninja FX also exists. In the game the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or in the case of the Xbox 360 version, the player's arms and hands. It features multiple gameplay modes, leaderboards and multiplayer.



INTERACTIVITY
In Fruit Ninja, the player slices fruit with a blade controlled via a touch pad. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe, and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred (i.e. 100, 200, 300, etc.), the player will gain an extra life (unless they have not missed a piece of fruit already). Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.
CONCEPT
The concept is to slice all the thrown fruits without letting them down.  The bombs that are thrown at times should be left untouched. Sometimes when the player does some combinational slices the player is awarded with some extra scores.
STORY LINE
All ninjas hate fruits and so they destroy the fruits. They see a fruit less world.




SETTINGS


Fruit ninja offers the players to customize the blades and the surroundings. A mode known as Zen mode allows players to seek high scores without the hindrance of bombs appearing on the screen. Also available is an Arcade mode in which players have only sixty seconds to achieve a high score. Special bananas are added to the standard fruit which have unique bonuses such as doubling points scored for a limited time, increasing the amount of fruit on the screen, or slowing down the movement of all fruit for a short period of time. In Classic and Arcade mode, special pomegranates are occasionally thrown on screen. In Arcade Mode, it is guaranteed that at the end of each game that a pomegranate will appear. Players can slice these multiple times to get extra points. Similarly, an ultra rare pitaya sometimes appears in Classic and Arcade modes which, if sliced, awards players fifty points.


CHALLENGES


As mentioned above the player has to slice all the fruits without hitting the bomb. As the player progresses the no. of fruits and the time they go down increases making this game a joyful experience.





8.SUBWAY SURFERS


SUBWAY SURFERS








INTERACTIVITY
Subway surfers is a mobile based video game developed by KILLO games whose major platforms are ANDOID and IOS. The game is a never ending saga and it goes on forever until the player gets caught by the train conductor. The player also collects coins in the process and uses them for upgrading powers and unlocking more characters. The game is played only with touch screen mobile phones which make their controls basically swipe in all the four basic directions. This game has four power ups which also enhances the game indulgence.







 CONCEPT
The concept to keep running as far as possible without getting caught and keep collecting coins in the process.

STORY LINE
Jake is an inspiring graffiti artist, a solid skater and an epic surfer. Jake is working on a masterpiece when a train conductor catches him during the act. From that moment Jake starts running and the rest follows as the game.

SETTINGS
The game provides the player with regular updates and the player can unlock characters form the coins collected and also increase the time of their effect.

CHALLENGES
The challenges are to simultaneously escape dodge from the surroundings and collect coins. As the time goes on the speed of the player increases and more obstacles are given to dodge.





7. DEAD TRIGGER


DEAD TRIGGER
Dead Trigger is a zombie-themed first-person shooter video game for iOS and Android mobile devices, developed by Madfinger Games. The game is single-player only.



INTERACTIVITY





The game starts at the map screen, where the player can select currently available missions or access in-game features including a shop, casino, and arena. There are always several generic missions available, as well as story quest missions. Additionally, the player can play a bonus mission each day for a small gold bonus.
Dead Trigger includes two forms of currency, cash and gold. Cash is earned in missions, by dismembering zombies, collecting cash briefcases, and completing objectives. Gold can be earned in the daily bonus mission, and the player is awarded one gold each time he or she levels up. However, gold is included primarily as a microtransaction and advertising element - the player can buy gold with real money or earn gold by downloading other games.
Cash and gold can be used to purchase weapons, equipment, and character upgrades. Weapons are mostly based on real-life firearms such as the Colt M1911A1 and AK-47. Dead Trigger offers pistols, rifles, shotguns, machine guns, and melee weapons. Items include medkits and sentry turrets. Character upgrades include additional item slots and health.
Dead Trigger offers a basic progression system where the player gains experience points and can level up, but leveling up only unlocks new weapons and items in the shop.
All missions fall into several basic types, such as defending doors or killing a certain number of zombies. There are a limited number of locations that are reused frequently in both story and random missions. Another game mode is the arena, which is a wave-based survival mode.
CONCEPT
The game’s concept is shoot down the zombies and get the mission done. The missions are usually saving somebody or to collect food and other required items or clear all the zombies in that area.

STORY LINE
The world has collapsed.
 In 2012 modern civilization is coming to an end. Global economics have been disrupted, money has lost its value. People have risen against the ignorant politicians who were just lining their pockets – and they didn't spare any of them.
 However, those who really ruled the world were prepared - and escaped, leaving billions of people to die from a strange virus, while others turned into butcherly beasts with just one thought: TO KILL!



Only a few people on the planet have survived, at least until they run out of ammo... or learn what else they must do to stop them...
  
SETTINGS

The game gives us access to various weapons but with a upgrade. With each upgrade the player  gets better guns more amo and more health and more killing power.

CHALLENGES

This game is to kill the zombies and defend oneself. The increase in level brings more challenges and the zombies get harder to kill and there are so many of them. The player is also has rescue missions and to collect surviving items.








6.TEKKEN



TEKKEN

Tekken is a fighting game and is the first of the series. It was released at arcades in late 1994 and on the PlayStation in 1995. A simplified "arcade" version of the game was later released in Tekken 5's Arcade History mode. It was developed and published by Namco. It is succeeded by Tekken2, which came in 1995.

INTERACTIVITY

Tekken is one of the earliest 3D fighting game franchises, with the first game applying many of the concepts found in Virtual Fighter by Sega.
As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent.
Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).
Heihachi Mishima is one of the undefeated fighter champions. At the beginning, he knocks out his 5-year old son, Kazuya Mishima, off the cliff, to see if he is really his son, he will climb up the cliff. Kazuya survives the initial fall, but with a large scar on his chest and back, he is dying. A mysterious malevolent entity known only as a Devil appeared before him in his grave predicament, offering Kazuya the opportunity to regain strength and power so that he can have his revenge on Heihachi, but only if Kazuya himself was willing to give up his own soul towards the entity. Kazuya, driven by anger and with life-threatening wounds, accepts the deal.
21 years later, Heihachi is now the owner of the ruthless Mishima Zaibatsu corporation. Kazuya, still driven by hatred, is the undefeated fighter champion. He finally gets his abillity to avenge himself when Heihachi announces the King of the Iron Fist Tournament. Kazuya enters the tournament and ultimately makes it to the final round of the Iron Fist tournament, where Heihachi awaits him.
Kazuya and Heihachi clash in battle atop the same cliff from which Heihachi tossed Kazuya years earlier until Kazuya, now powered by the strength given to him by the Devil, overpowers Heihachi and beats him into unconsciousness. Kazuya picks up his father's body and drops him from the cliff. Smiling to himself, Kazuya becomes the owner of the Mishima Zaibatsu.

CONCEPT
The game’s concept is to win the tournament by defeating all the players. This is the games story mode other than that the players can play single matches with a variety of options as the game offers a good amount of settings. The game also has multi player modes which make its much more interesting.

.STORY LINE

Heihachi Mishima is one of the undefeated fighter champions. At the beginning, he knocks out his 5-year old son, Kazuya Mishima, off the cliff, to see if he is really his son, he will climb up the cliff. Kazuya survives the initial fall, but with a large scar on his chest and back, he is dying. A mysterious malevolent entity known only as a Devil appeared before him in his grave predicament, offering Kazuya the opportunity to regain strength and power so that he can have his revenge on Heihachi, but only if Kazuya himself was willing to give up his own soul towards the entity. Kazuya, driven by anger and with life-threatening wounds, accepts the deal.
21 years later, Heihachi is now the owner of the ruthless Mishima Zaibatsu corporation. Kazuya, still driven by hatred, is the undefeated fighter champion. He finally gets his abillity to avenge himself when Heihachi announces the King of the Iron Fist Tournament. Kazuya enters the tournament and ultimately makes it to the final round of the Iron Fist tournament, where Heihachi awaits him.
Kazuya and Heihachi clash in battle atop the same cliff from which Heihachi tossed Kazuya years earlier until Kazuya, now powered by the strength given to him by the Devil, overpowers Heihachi and beats him into unconsciousness. Kazuya picks up his father's body and drops him from the cliff. Smiling to himself, Kazuya becomes the owner of the Mishima Zaibatsu.


SETTINGS
Tekken offers a variety of settings that are highly customizable. There are many characters in the game and the players are allowed to choose all the available characters. The game has different play modes, the story mode, the multiplayer mode and the player can simply choose his opponent and fight. The game also has difficulty levels which determines the overall difficulty apart from the story mode’s increasing difficulty. In multiplayer modes and the single player the game allows to choose the location if the fight and there are a number of different locations. The player can also customize the no. of rounds they want to fight.

CHALLENGES

This game is full of challenges. The story mode increases the difficulty for each fight and to win the tournament you have to beat the ultimate fighter.


5.PAC MAN


PAC-MAN

Pac-Man is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture.


INTERACTIVITY

The player controls Pac-Man through a maze, eating pac-dots or pellets. When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends.






CONCEPT

Pac man is a superbly placed game with the player constantly improvising the situation. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points or disable the bonus life altogether. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the centre box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible but they still reverse direction.


STORY LINE

The Pac man packs a storyline that of constantly escaping with his enemies who are trying to catch him from the beginning. He has to also collect the dots in order to advance.


GOAL

The goal of this game is to collect all the dots without getting caught and getting to the next level. This is the goal for almost all the levels.





CHALLENGES

The primary challenges in this game continues with all the levels as the goal is the same for all the levels. But the quality of the challenge increase with the level making one of the most interesting games with minimalistic graphics and limited interface.






4.DEADLY DUCK


DEADLY DUCK

Deadly Duck is an Atari 2600 game released on January 20, 1982 in North America. The game was programmed by Sirius Software and released by 20th Century Fox Games.


INTERACTIVITY

The player plays as the duck which swims back and forth on the surface of a very small pond. As the duck, you must avoid being hit by bricks and bombs dropped on him by the enemies above. You'll also have to return fire (you've got an unlimited supply of "bill bullets").


CONCEPT

Scoring is very simple, too. Points are racked up by disposing of the bricks and crabs. Dragonflies can't be killed, but you still get points for hitting them. The graphics follow the pattern we've already noted. The crabs are almost believable, the dragonflies don't come close. Deadly is the best defined visual on the screen, but that's not saying much. Sound effects are just that. They add nothing to the game. Action is limited to moving the duck back and forth across the surface of the pond, and firing at the foes overhead. Bricks that fall and drop into the pond will remain in place for a short period of time, impeding the deadly progress until disappearing. This is one very good reason for you to shoot down the bricks before they land in the water.





STORY LINE

The story line is short. The player as the duck has to safe guard himself and the territory. The story is pretty must that with more enemies approaching with each level


GOAL

The goal is to save yourself and your territory. The game provides the player with three lives and each live gone with two to three strikes. The goal is to get through the given levels with the three lives and make the maximum high score by destroying your enemies.


SETTINGS

The game cannot provide you with settings as the duck and its territory cannot be changed. But the outlook of the game changes with every level making it a little different from each level. This change is hardly to be noticed as the player will be fully emerged.


CHALLENGES

The player has to meet with both the enemies and the dragon flies and they the quantity increases with each level which makes the game quiet hard as it progresses. What makes it even hard is that the player has only three lives making it a serious play when the player is left with only a life. 



3.ASTERIX


ASTERIX



Asterix was released in 1983 for the Atari 2600 video game console.
The game was essentially a European adaptation of the Taz platform game, made by replacing the Taz sprite with a sprite which vaguely resembles Asterix's head.




INTERACTIVITY
Asterix is a simple strategy game where the player has to move to collect things and escape from the incoming attack. The interface is pretty simple with blocks of rows in which the player movements are constrained. The player can move in all directions expect diagonally with one row at a time.

CONCEPT

The game’s concept is pretty simple with approaching enemies and points on the rows in which the player has to dodge the enemies and collect he points.

STORY LINE
There is no story for this game though the game’s source has been used several times till now. The story is that the player has to escape and collect simultaneously.




GOAL
The game’s goal is to stay alive and collecting things as long as possible to increase the high score.

SETTINGS
The game doesn’t provide any settings with the interface and the character remaining the same through the game.

CHALLENGES
The game’s goal is its only challenge with the collecting getting the player some more points and time in the game. The more the player stays the tougher the game gets but the player has to lose at a point.   





2.MOON PATROL


  
                                                            
MOON PATROL
                                                           


INTERACTIVITY

Moon Patrol is a standard arcade diversion by IREM that was first discharged in 1982. It was permitted to Williams for appropriation in North America.The player controls a moon carriage, seeing it from the side that adventures over the moon's surface. While driving it, hindrances for example pits and mines must be dodged. The surrey is additionally assaulted by UFOs from above and tanks on the ground. Moon Patrol was one of the most punctual side- scrolling shooters and is credited for the presentation of parallax scrolling in side- scrolling movie games. 


                                                                       Game play

CONCEPT
Player drives a moon buggy jumping over craters, rocks and land mines, shooting simultaneously at rocks in front and aliens above while dodging their missiles. The object is to complete the varying legs of the patrol course as quickly as you can while avoiding rocks, craters, mines, and attacks from enemy craft. Your buggy has two guns: a short-range cannon that fires ahead of you and an anti-aircraft gun that fires upwards. You can use the cannon to blast away rocks that block your progress. Most rocks will crumble in one hit, but large ones qill need two hits. There are also tiny rocks that can only be destroyed with precision shooting otherwise, you will have to jump it.

STORY
The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy.
GOAL
The goal is to dodge the enemy troops attacks and if possible them and reach the check point within a specific amount of time.
SETTINGS
There are no specific in this game, everything is pretty fixed.
CHALLENGES
The player has to get through every level without being killed and as the player progress the levels get tougher. The player is provided with a map and the time is also shown below. As each level gets tougher and the score is determined by the amount of enemy troops killed and the time taken to finish the level.



        AGE DIAGRAM